Please add Find Steed spell for Paladin class. I do realize this perhaps never will be included, but it is none the less the Paladin spell that I like most (ok you can smite with Paladin spells, but to actually use). At level 13 Paladin could cast "Find greater steed" example a flying Griffon mount that would rock my day to kingdom come!
I know it sounds hard, but as least for purpose of movement and reach great thing to have.
We even have now fly spell in the game with howering Mages. There exist NPC Githyanki that can ride Red Dragons in the game.
Find Steed
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a Warhorse, a pony, a camel, an elk, or a Mastiff. (Your DM might allow Other Animals to be summoned as steeds.) The steed has the Statistics of the chosen form, though it is a Celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
Your steed serves you as a mount, both in Combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that Targets only you also target your steed.
When the steed drops to 0 Hit Points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an Action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
While your steed is within 1 mile of you, you can communicate with it telepathically.
You can't have more than one steed bonded by this spell at a time. As an Action, you can release the steed from its bond at any time, causing it to disappear.
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Attributes
Find Steed
2 conjuration
Casting Time: 10 minutes
Range: 30 feet
Target: An unoccupied space within range
Components: V S
Duration: Instantaneous
Classes: Paladin
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.
When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
While your steed is within 1 mile of you, you can communicate with it telepathically.
You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Last edited by Terminator2020; 21/12/22 09:42 PM.