Originally Posted by Lastman
This is a video game you need vertical item progression ... First off that bow is not that good apart from having an good effect look. Second do you really need a fireball on every class??? i would say no, not at all. infact i would slap that to a class that can cast it already if anything and even then fireball should be a spell always not an item. SO not a fan not really. LIke i said the healing staff is ok because it adds a new thing and the casting is interesting(will walls block those orbs?) But again i would limit the class that can use it.
You get the same robe it's just for poison btw...

Casters can use other weapons as well so focusing on staffs only is bad but ok larian does the same thing wish they didn't.

What are this useless items you talk about? Can we get examples maybe they will fix them.

What are you talking about ? I've wrote "inspired" and npt "should add" especially because some of these items would be too powerfull. I've also wrote that fireball would be too OP at low level.

On top of that why the hell would you use a staff that gives an offensive spell or a healing skill with all your characters ? Just use it on the character you want...

You are mostly right for the robe. I forgot about it because I mostly never use poison spells. Fire and lightning are usually more appealing to me but that's just my taste.

The bow is intereesring because it is a craftable one and because it has a very unique and usefull weapon attack. There's not a lot of item in BG3 that have unique and appealing attacks.

You are foccussed on balance but this is not AT ALL the purpose of this thread.

Originally Posted by Ferros
Cool Mod, but should absolutely stay a Mod and not be baseline in the game haha, those items are totally broken and make many class abilities obsolete.

I don't get it at all.

Last edited by Maximuuus; 22/12/22 08:15 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus