I still think surfaces are still overdone in patch 9 and need to be toned down overall.

The AoE bombs and arrows every goblin seems to have and never misses with are extremely annoying. It doesn't matter how high you have to aim, the surface is always formed exactly where you want it and never misses. Arrows don't work like that, and bombs are not that accurate.

Fireball could leave a few small ground fires for 1 turn just for flavor and consistency. But a surface spell it is not.

Ray of Frost - using this cantrip is really annoying because of how much everyone bleeds. It very often results in an AoE prone effect, knocking down your own companions as well. I'd like to see this freezing removed.

Chromatic Orb - really hate that I have to trade 1d8 damage for a surface I don't want or need. This spell is for exploiting enemy vulnerabilities and causing 6d8 damage. I'd like to see the surfaces removed or presented as an alternative use case when aimed at the ground. I.e. 3d8 OR surface for AoE effect. But I'd settle for just 3d8 and axe the pointless surfaces.

Sleet Storm looked really cool with it's huge AoE.. before Minotaurs just jump-teleported over the entire 20m area and I got annoyed at the slapstick combat again.

The WET condition is obviously ridiculously overpowered, buffing Glyph of Warding (Lightning or Cold) into 10d8, or Lightning Bolt into 16d6. It should be a saving throw Disadvantage instead. But Larian have proved many times already they don't get Saving Throws in the 5e system.

Last edited by 1varangian; 22/12/22 02:45 PM.