As we know all weapon attacks have saving throws that need to be checked before they work.
Problem is the game still doesn't define what abilities those use. Right now it's set as a spell and it uses spellcasting abilities only, meaning class that have none like fighters get no bonus to those DC checks. My suggestion would be that those weapon attacks should use Con so all classes can get the same.
Or they need to be set for all class the same be it Spellcasting stat or dex/str whatever is highest.
Edit:
And i forgot, give Topple damage to bring it in-line with other weapon attacks.
As a side note dual wielding should give us access to off hand weapon attacks would help to bridge the gap to two handed weapons and shields.
Last edited by Lastman; 23/12/22 11:16 AM.