Cool, encore un francophone smile
Merci pour ton feedback bien complet ! Je suis assez d'accord avec toi en général.

I'll do a thread like that too at some point but I'd just like to highlight a few things.

Originally Posted by Oboro
Jump: Jumping should be part of the move, not a bonus action.

I'd like it to be a part of movement only but I can live with it being a bonus action.

BUT jump also have something that makes melee character tedious to play. When you jump before moving, you can move further than if you just walk. Let's say if you can move 10m, if you jump previously you'll be able to reach a target that is at 14m.
It mean that jumping to move further is a common / optimal tactic to use for characters that have to engage ennemies. It doesn't make sense visually, it is not really interresting gameplay-wise and it gives us a huge advantage over ennemies.
Having ways to improve our characters mobility is fine (and we already have a few others), but not through jumping. Jumping should consume the proper amount of speed when used in my opinion.


Originally Posted by Oboro
Drink a potion : All characters and enemies can drink a potion as a bonus action. In the player handbook it normally takes an action. Again, my rogue who has two bonus actions is extremely strong with this. Drink potion should be an action and not a bonus action.

I think it works well as a bonus action. What doesn't to me is that we can too easily have additionnal bonus actions per characters (through items).
That said, I haven't played rogue a lot.


Originally Posted by Oboro
Complete Magic Item Suggestions

I often agree with your suggestions. It would make a lot of items more appealing. Too many of them don't even have +1, what become important very soon however to have a reasonable %to hit.

I'd just like to talk about the adamantine set.
It definitely needs +1, but I'd personnaly like to have different effects on different items. Currently, I think that using the shield + the armor + a weapon as a set (it is a set of item) is useless... because it is all about "reeling".
I'd like to equip the adamantine set on my main character but it doesn't worth it at all according to me. +1 enchantment would partially solve that I guess but I'd like more variation on items effects.

(not at all talking about fancy effects and charges like the other "sets" of items... Just regular magic items but with different bonuses so it is not suboptimal to use more than 1 item / character).


Originally Posted by Oboro
I agree with you Aazo but unfortunately their battle area and battle arena are too small. They have adapted the distances so as not to create an imbalance. Even if I agree with you I think they can't go back. (Especially as close to the release)

I disagree. I have tried yesterday to change the range of all range weapons and it works well. The values does not need to be the DnD values.

If you set the longbow to 30M (the maximum you can in the game) and keep the DnD proportion between weapons range, heavy crossbow would be 20M, short bow/light crossbow would be 16M and hand crossbow would be 6M.
I've personnaly set values to 8M/18M/22M/30M and it works well for now. Have to try a few more combats though.

Last edited by Maximuuus; 23/12/22 10:00 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus