Huge praiseworthy improvements:
Flying
...OK, so they didn't rebuild the engine to include the 3D features of D&D, outside of cinematics.
They polished up flying to make you think they did...kinda like putting a time machine in a Delorean..."It just works".
Jaheira and Minsc
A feature I didn't know I wanted until I saw it. It's "the tie that binds".
"Heroic / "good" characters? Can it be?
Hint: no potty mouth...it's VERY lazy writing. Karlach dropping F-bombs turned me off strait away.
Hint #2: Emotionally stable characters display patients and a reasonable amount of humility, in spite of what they have endured.
Elminster should be a required cameo. More familiar faces would further solidify your tale.
Reaction system
Was that so difficult?
Level 5
You can finally get real test data for adjusting the difficulty of encounters.
Level 3 spells
only gripe is Spirit Guardians...the correct range is 5m not 3m. Don't nerf, make encounters more difficult (at least in hard and ludicrous mode).
Failed Musicians
When you start feeling like playing Honeycomb Havoc from Mario Party was a bad idea.
Bug fixes
Time will tell...the thoroughness is impressive though.
Last edited by Van'tal; 23/12/22 03:38 PM.