I hate most of their items.
Not because "it doesn't feel like DnD" but because most of them tells the player how he should play. I feel very restricted in my characters builds and don't use most items.
On top of that some items are a lot too powerfull.
Baldur's Gate 1 and 2 did it a lot better. At least finding magical items really felt like a reward. Here it is an overdose of items that are not even cool when you sell them... you can sell some trash items for more money...
Agreed. BG3 magic items aren't problematic in a vacuum - most aren't obviously powerful by themselves. But considering the bigger picture, you see systemic issues. When everything is special - nothing truly is. More importantly, some magic items becomes highly problematic in conjunction with Larian's excessive loot and system focus which allow for multiple powerful synergies - married with their blatant disregard for the vital 5e action economy balance.
Stuff like Helmet of Grit and Circlet of Flame allow a Zariel Tiefling Thief to dish out 9d6 damage with standard off-hands using Flame Blade attacks alone. Add Sneak Attack and combine it with Gloves and Power and you now have a 12d6 damage potential with a powerful debuff on top. When multiclassing becomes a thing, the ways to exploit it further is out of control.
This is so overpowered, especially at so low levels, that it becomes a very strong incentivise for exploitation and builds focused around such magic items. Focus on items diminish the focus on characters. The power-gamer in us thinks Larian meme-combat instead of D&D. And before you think; but BG1 had powerful magical items as well so this is part of the series! Indeed there were many powerful items, but they - even the incredible artifacts at the end - felt like a natural extension of what a character could already do on their own, rather than fundamentally changing the gameplay (and in the process overriding much of D&D) as currently in BG3.