They cherry picked the vampire traits that caused probelms and explained them with a really weak plot device "because tadpole".
Can you please share how'd you want vampire features implemented in detail - gameplay-wise and storywise. Would in your "version" of the game Astarion stand behind the door and ask for invitation? Would you only be able to travel at night? Would they need to implement boats so that you'd be able to cross a river? Or maybe a bridge building simulator? See where those emotional arguments lead you - nowhere.
Lol, no.
How about not including a playable vampire at all? If it's just a stapled on teen goth love interest for the sake of having one, in a story that's about something different entirely.
Games that do vampires right tend to have their entire story and gameplay revolve around them. Larian's problem is they think they can get away with anything, and that more is more. With BG3 they are being held to a higher standard than some goofy DOS2.