This is true. Build focus in bg3 is shifted towards items, but to be honest - I played EA from the first patch when it was not a thing, and without these items, progression and character-building would be extremely shallow for me. I am also familiar with D&D in general, apart from BG 3, and its character progression and builds variation are far more rigid than in DOS 1 or 2. And by "far" I mean by an order of magnitude. The only thing that keeps it interesting for me is multiclassing in the original D&D, but there is no confirmation about multiclassing yet, I believe. All classes by themselves are often so balanced by Wizards of the coast that they become dull. Maybe this opinion is unpopular, but it looks like they need these items to achieve the same level of strategic variability as in previous Larian games.
Last edited by Garold_izAravii; 23/12/22 06:58 PM.