I really like how magic Items feel in D&D. They are crafted for a purpose and have impact when you find them. For that I absolutely hate what Larian have done and how magic items feel in BG3. The magic is largely gone in favor of "collect the set" and "keep upgrading" generic tropes from grindy MMO's.
I especially hate the conditional crap that doesn't even do anything unless X or Y. Who makes an Axe that only activates when the wielder is hurt? Can a weapon get any more counterintuitive?
No, video games don't need the constant gear grind. Video games, RPG's especially, also benefit from magic items actually feeling special and magical. 5e purposefully moved away from powerful gear in favor of characters feeling like they matter. That characters are powerful, not items. Such a smart move. Larian are going directly against that by already introducing a "lightning set" that defines how a character plays more than their abilities do. And making pools of water everywhere to electrocute your opponents is VERY much a gamey gimmick rather than cool RPG combat.