I think they should either change “mortal reminder” or replace it with another subclass feature.

There are a couple ways to get autocrits for a combo, but it generally isn’t worth the hassle. Sleep only affects low HP enemies that will just die upon a crit. Hold person affects high HP enemies, but they generally just remain paralyzed for the 1 turn of fear from mortal reminder. It isn’t a terrible combo, if there are other nearby enemies, but the situations where is very useful just don’t come up that often.

Personally, I think there are plenty of alternatives that would be much nicer, such as:

- Detect thoughts always on (only useful out of combat)
- +1 to spell save DC (since the other unique sub-class features are save-or-suck spells)
- Advantage on saving throws against being frightened or charmed

Last edited by Kind_Flayer; 24/12/22 03:43 AM.