Speaking of a challenge, even on the "hardest" crusade difficulty, the full army management available in Chapter 3 in WOTR is clearly tuned towards players who'd rather play BG over and over again. In other words: Who would rather not care in between jumping from one quest (action) setpiece to the next one, game finished.

Even ignoring everything (you get actual upgrades to your army if you engage with your advisors and event cards), all you need to do is building a few facilities that grant you a few steady income of units each week. The demon armies that attack your areas are total weaklings with no general anyway. Much like the mighty dragons and legendary super mutants in a Bethesda game, the demons eager to retake Drezen ASAP only exist in the lore.txt of this game. And those armies you attack to conquer yourself, you can pick them in an order that you're almost always somewhat "overpowered", so they (optionally) flee on sight. Granted, by chance I picked a mage as my general's army, which being available to heal as well as throw deadly fireballs early on, is supposedly the easiest anyway.

Still, much like the concept of time passing being an actual thing coupled with carry weight slowing down traveling in Kingmaker -- it seems all tuned for people who'd rather not give much of a damn. That is on TOP of making it all fully optional anyway. Still kinda like moving my noble army of undead, hellknights and prisoners around, mind you. I'm here as a commander for a change, not some random quest errand boy.

Last edited by Sven_; 24/12/22 06:36 AM.