Here is my question though - how many of you play multiplayer in a 4 people party and don't do encounters/exploration together? How often do you split the party beyond what you would realistically reach within 1-2 turns?

Is this feature of partial real time something that has value or is it just Larian once more loving their 'creative' gameplay for exploits?


I rarely play multiplayer games, but when I do, I actually play close to my other players just so we play together and experience the story/game together.


I don't see how this feature benefits singleplayer at all beyond exploits. You can have random enemies join a fight either way by doing their movement in turnbased when they are within a certain range - like they are currently moved when you are within a distance that you could get them on screen (naturally their actions and movement are not calculated/simulated when their are further away due to optimization/performance).

Last edited by biomag; 24/12/22 03:40 PM.