Originally Posted by biomag
I've been playing with a 3 custom character party and I think I see why Larian is doing it the way they have it now. Each proper player character (not companion) has its own answers/progression stored. So all 3 'player' can have the same dialogs with the party NPCs (also reputation for each player/npc combination is kept separated).

This would mean jumping in the middle would most likely cause some serious issues for how their system works, as the paths to an answer would be missing in the saves - which is problematic.

Thanks for sharing this. I’ve never played multiplayer (even to just have multiple custom characters) so have only the haziest idea of how it works. Would using the chain system to determine groups of characters that could be part of the same convo help here, as I’m guessing that characters controlled by different players wouldn’t ever be chained together so would continue to be able to have independent conversations as currently?


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"