Thank you for your valuable ideas,
about what you mentioned
1. I think Larian wants to maintain the option for every player to have custom relationships with the companions therefore no shared dialog in this case (keep in mind there is already a distinction between companions and regular NPCs so that shouldn't be a problem).
I would like to ask how the current game handles partner tasks,
Lae'zel's Companion Quest "find Zorru"
In single-player mode, if the player does not prevent Lae'zel from asking to bow, Zorru will move (flee) after the dialogue is over (this plot will affect the partner's attitude),
At present, the single player mode does not seem to be a task that can be triggered repeatedly. I would like to ask if you still have an impression of the multiplayer mode.
If the situation is the same, can it be understood that the attitude of the NPC companions only changes for the player character who speaks, but remains unchanged for the player character who does not speak?
And partner attitude seems to be difficult to deal with in multiplayer mode,
In extreme terms, partner Lae'zel has a good attitude towards player A, but a very bad attitude towards player B,
If the attitude is extremely bad in a single-player situation, it will trigger the plot of leaving the team (assuming there is, or the plot of betrayal).
How the multiplayer mode will be expressed is also very troublesome.