A long story made as short as possible (From a Fantasy Grounds 5e session ...)

After a very intense battle (our ship had been attacked by pirates in the Shining sea), I defeated the Pirate boss (solo...cuz teammate 2 dangled 2 over the side trying to recruit them, teammate 4 ran off to do something colossally stupid, and teammate 3 was saving teammate 4).

The battle appears over, when out of nowhere, two pirates hold menacingly sharp knives at the throats of a young couple. Their eyes are desperately pleading for a miracle to save them from this nightmare!

Teammates 2 and 4 begin to negotiate for them to join us, while the pirates remain insistent that they will be sailing away in their craft.

I try to sound intimidating, offering them their freedom in exchange for them lowering their weapons.

My teammates tell me I'm endangering the innocents lives, and "that I don't get to negotiate".


I then target one of the pirates and roll a hit with an eldritch blast, issuing the following dialogue (basically...maybe not every single little syllable, but basically these words).

"Lay down your weapons and we will let you go free when we get to shore." "If you do not we will kill you".


What should have happened next was the DM asking me to roll an intimidation check in the tower (BTW I had high charisma, proficiency, and Inspiration points available to make it advantage).

Instead, the DM joined with 2 and 4 in declaring me evil...I always played Chaotic Good...cuz laws can be Evil.



Some here will agree that I was evil, because I jeopardized the lives of innocents.

While I saw clearly that if they chose to die rather than live and gain their freedom...AND if they spent their precious last seconds killing innocents out of spite, then:


1. I did not kill the innocents, they did.

2. I made the right call in not giving them a boat to sail around finding new victims, because they were clearly crazed killers at that point (choosing to kill over self preservation).


The point is Good and Evil are subjective and Larian should not dictate what the player's outlook should be. This game is all about the freedom to choose who you want to be and believe.

Great idea (being able to break a vow), almost impossible to implement with a favorable outcome. With a live DM who gets you to state your own standards, as to what breaks a vow (same as an internal auditor does), then yes.

Is Larian willing to dedicate the time to program the the equivalent of an AI internal auditor?

If no..then scrap the idea.


Tommy Lee Jones

~"I don't negotiate"

Last edited by Van'tal; 24/12/22 05:52 PM.