Originally Posted by The_Red_Queen
Originally Posted by 1varangian
They need to remove the visible check when you fail and add randomized places for hidden stuff.

It's silly metagaming giving the player information the characters don't have about stuff they didn't see.

I can see the argument for not showing (some) failed checks, but think it would get fiddly as while characters probably would be oblivious in the case of failing some perception and insight checks, in others it makes more sense to think of the characters as trying to do something (such as find a hidden room where a wall seems suspiciously thick, or tell if someone is lying) but failing, which they would know about. And in the case of things like arcana, history and religion checks, again the characters would usually but not always be aware that the were missing something.

Given this, I’d probably prefer to leave as is rather than have either all environmental failed checks of specific types invisible, or having Larian faff about working out which should be invisible and which shouldn’t.

I do like the idea of randomised secret loot you can spot, as opposed to the buried chests always in the same places, though! But as this is a small part of the game it’s not high priority for me.
If you're actively looking for secret doors, you can already move everyone to search everywhere. I don't see how the visible check has any relevance here, it's strictly metagaming information for the player. And a reload if the entire party fails. I'd rather not know and be tempted to save scum at all. And since the visible fail makes it possible to save scum every secret in the game, might as well remove the Perception skill entirely if it only adds tedious reloads to the game.