If you're actively looking for secret doors, you can already move everyone to search everywhere. I don't see how the visible check has any relevance here, it's strictly metagaming information for the player. And a reload if the entire party fails. I'd rather not know and be tempted to save scum at all. And since the visible fail makes it possible to save scum every secret in the game, might as well remove the Perception skill entirely if it only adds tedious reloads to the game.
Ah well, everyone’s mileage will vary. Setting aside what the party would be aware of, from a meta-gaming perspective I actually enjoy the mini-tragedy of seeing there’s a check I’ve not passed, and/or the thrill of anticipation that there’s something to discover on my next playthrough. But then I tend *not* to reload if my whole party fails.
I guess balancing these different tastes is one of the difficult tasks Larian has.