+1
I would much prefer if we were able to talk to all of our companions after certain events (like in DOS2...funny enough), not just when using long rests but during the day as well (like the companions reactions after talking to Kagha or Nettie).
I think the excuse might be "replay value". I don't like that excuse at all 😑
1) Even if the game is asking us to focus on one companion (which, I'm not on board), we need a minimum of interaction with them before being able to choose who has our preference. The recruit scene is not enough. Some of the hard-to-trigger cutscenes offer much needed information about the companions. in order to be able to appreciate them.
2) Even if I were to accept this "focus on one companion" (again, I'm not and I won't), which companion gets the spotlights is seemingly random (especially during the day). Some companions seem to have the priority over others. In my case, it's often SH who has the priority. So, this "system" doesn't work, in my opinion, because we can't choose.
The biggest one to me, is that I have to kill SH (temporally, but still immersion breaking) if I want to trigger the scene where Astarion talks about *SPOILER* his nightmare about Cazador scaring his back *END SPOILER*. Which is a key one, it gives important information but also it's needed to unlock another scene with him.
Obviously, this is all just based on EA information.
They did say Act1 will change on full release, maybe this will be part of it? I sure hope so 😶
Because, this turns what could be "story-rich" into "story-poor", in my opinion.
Well said! I agree.
some romances (Gale for example) become almost impossible to achieve, without spaming long rest after every single conversation or affection change
I definitely agree with your main points, @Rag, but while it's cold comfort I did find on my patch 9 playthrough that you can still get Gale's romance and personal quest even if you don't spam long rests and his attitude soars in the early game. At some point he did pipe up and tell me about his magical artifact problem and propositioned me at the party. It seemed pretty unsatisfying as a story arc as other interactions (such as the weave scene) were skipped, but at least it's (now) possible to progress his story without over-resting.