I'm not gonna lie here. But Solasta was refreshing to play in that you don't need to stack a billion buffs and attack bonus on top of the base attack bonus, just in order you can hit more powerful enemies later on.
^This.
I absolutely hate the whole concept of "buffing" my party for every battle, or even for boss battles for that matter. I just hate it, and I never ever do any sort of buffing in any of my cRPGs. So that's my way of offsetting low difficulty in some of those games.
Is why I am playing a Mad Dog barbarian in PF WOTR.
You scream...let your dog (named dog) trip them...then beat the crap out of them. I don't need to play stupid difficulty to make me buff dependent.
Solasta was very refreshing and not hard at all to make any class work. BG3 doesn't need buffs either, just tactics.
Note: Now I did love the challenge in Solasta of epic enemies like vampires. You did have to understand enemy weaknesses to beat them.