There are a lot of problems relating to magical darkness (and possibly fog cloud?). The patch 9 AI seemingly only attacks you in magical darkness if they can get in melee range without being blinded. If all of your party members are deep within the darkness, the enemy NPCs just stand around and do nothing.
It is a 5E issue, but I hope that the “blackness” aspect to Hunger of Hadar will be treated as magical darkness in BG3, when magical darkness gets fixed. As it is, Hunger of Hadar is quite underwhelming compared to other 3rd level spells and I think it is confusing to have the “blackness” treated differently from “darkness”.
Last edited by Kind_Flayer; 26/12/22 09:18 PM.