I'm not even sure the current way it works actually helps some players in multiplayer. When I played a bit of multiplayer with my gf, the asynchronicity of combat and exploration was just a nuisance for us. One would explore and accidentally trigger combat, then call out to the other to come join the combat, while waiting in turn based, not wanting to play a turn to avoid 'spoiling' it for the other. The one who triggers the combat has to wait.