Originally Posted by The_Red_Queen
Originally Posted by CMK
Report submitted... though as I see it this should be an easy fix (at least for this particular instance) just make the trigger for keeping your oath him not getting shoved in the pit.

Well, given that he can get shoved into the pit without your character having any chance to intervene, I think it probably should take a more active decision on the part of our paladin to not save him, rather than, eg, them just not being fast enough.

I’m not opposed in principle to the paladin’s oaths being breakable not by any intentional action of theirs but by them being just not good enough but (a) Smythin is just too hard to save, or at least he was in previous patches (particularly if you approached from up in the rafters) and (b) I don’t think this possibility is currently recognised by the dialogue options we have with the Oathbreaker Knight about why we broke our oath, which suggests instances of oathbreaking without intention are more likely to be bugs.

The thing is though preventing that is 100% do able. The way I did it was as soon asI got close enough to trigger the even (the guy begging for a sword) I clicked to go into turn based mode which essentially pauses the action allowing me to get in a surprise round and the goblin is weak enough that one good hit will hill him. It then givs you the options to attack, pay the other guard off, go to parison or talk your way out of it.

I don't mind having to do a little "puzzle solving" to figure out how to make something work in my favor like my example above, but what I do mind is making a condition that you can fail through no fault of your own.

I could argue that NOT attempting to save the man is a decision as viewed by the AI. That said if that is the case maybe also make it so that even auto triggers turn based mode and give you a round or two before they kick him in to make it a bit easier?