Originally Posted by CMK
I could argue that NOT attempting to save the man is a decision as viewed by the AI. That said if that is the case maybe also make it so that even auto triggers turn based mode and give you a round or two before they kick him in to make it a bit easier?

We might just have to agree to disagree here smile

My personal experience over a number of playthroughs has been that Smythin often dies before I'm anywhere near him, and the first time I see him he's already dead in the pit. Saving him every time requires metagaming, and I don't think we should need to metagame or save/reload in order to keep our oaths. And if the game is going to make oathbreaking through not being fast or good enough a thing, it should be way more consequential than this encounter.

Still, as long as Larian make a positive choice on how to handle this encounter I'll roll with it whether I agree or not, as long as it just doesn't feel inconsistent and buggy.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"