The intellect devourers are currently bugged : https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=830988#Post830988
Like, one of them didn't even take any actions during one of my playthrough.

I'm fine with encounters not being too difficult at that point. It's early Act 1 and it still need to be "manageable" for new players. After all, without that bug, one hit from one of them can be lethal 😅 It still need to fix it though, but I wouldn't call it easy. Especially if the player is surprised by them.

That being said, I hope encounters get progressively harder (even harder than currently). I'm not sure how : scaling with our level? better AI?
I don't see stealth as being a huge problem, personally. It could be improved and polished here and there. But not that outrageous. I don't actively try to cheese the game, to be fair. So, that's the only input I'll give on that 🙂.

Originally Posted by The_Red_Queen
I agree enemies should seek out the source of attacks though and/or combat mode should be triggered when you attack an enemy even if they don’t spot you.
That, yes!

Originally Posted by colinl8
I think another factor here is how much we've been playing this game - how many times have you fought those intellect devourers with SH? Probably at least twice with every available class? I think it's really easy to cheese things when we're super familiar with how every system works. That encounter is now trivial, but of course the first couple of times I played it, almost two years ago, I got wiped out in a hurry.
+1!
That could be fix with added difficulty options/level when creating a new game, in my opinion 🙂

Last edited by MelivySilverRoot; 27/12/22 08:48 PM.