This is a really important topic, actually. I just watched a solo gameplay vid and you forget there's so much cheese everywhere. It makes me wonder what's the actual point in playing D&D or having a party in the first place. This doesn't even involve broken stealth this time.
They killed Minthara by plopping down an explosive barrel next to her. She doesn't mind and just waits for you to blow her up from a safe distance. The explosion also does not aggro the entire fort, not even the goblins in the next room. This just feels wrong on every step of the way including how easy all of it is.
Then they emptied the Zhent merchant's inventory by stealing. Only stealing is more like taking whatever you want from a container in this game. It's extremely easy and no one cares. Just take what you want, there are no consequences or any difficulty involved. Because of save scumming there should be some kind of reputation system that would create consequences even if you don't get caught. Even legendary thieves who don't get caught are known to be thieves.
Next, priestess Gut goes down in a "surprise" attack before she gets a turn. She's not at all suspicious at them dipping their weapons in a torch next to her. The surprise attack + another full surprise round + free fire damage + Divine Smite on every attack just takes her down effortlessly without having to spend any OP consumables. The amount of surprise attacks this game gives you is surreal and also Paladin's burst damage potential combined with unlimited resting is very OP.
Then, more explosive barrels are looted from the storage room. Nevermind having to carry heavy barrels through a hostile fort, you can just conveniently teleport them to camp with the press of a button. And instantly send them wherever you want with magic pockets to blow up more unsuspecting bosses.
Where's the game, actually? This is a children's sandbox.