Originally Posted by neprostoman
Originally Posted by The_Red_Queen
Not sure what issue exactly you’re referring to here as a few have been brought up.

The one addressed by a thread's title - the existence of cheesy gameplay in the game … I am more on the side of "if you don't like it - don't do it" argument than "it ruins the experience" argument.

Okay, thanks. Wasn’t sure if you were talking generally about cheese or about specific examples.

Sounds like I’m part way between you and GM4Him.

For me, there are different levels of cheese. Or rather it’s a continuum through the following three points …

(1) Mechanics that can be exploited by a player either not acting in a realistic way or just wanting to explore weird and fun consequences of game rules, but which have a genuine utility for “honest” players who can avoid the cheesing potential without restricting “sensible” play. For example, if you’re going to have exploding, moveable barrels in the game, there’s almost certainly going to be ways you can use them to cheese, particularly if you’re going to include QoL features like magic pockets and send to camp that help avoid boring inventory shuffling and trekking around. Totally removing this sort of cheese could actually make the game worse for most people, as it would restrict their “honest” use of game features, and I don’t expect Larian to do so.

(2) Mechanics that can pretty easily be ignored by players that don’t want to cheese, but that don’t have a compelling “honest” use. I’d put hiding as a bonus action in battle here. Removing this sort of cheese would help overall game balance without negatively impacting “honest” players, and I really hope Larian will do it, but it’s not essential for me.

(3) Cheesy mechanics that impact on the play of even “honest” players who quite reasonably want to do something that in itself isn’t cheesy, but is cheesy given the way it’s currently implemented. Trying to sneak up and surprise enemies before combat starts, or shove enemies off ledges are the examples that spring to mind there, along with other aspects of the hide mechanic that don’t give NPCs a fair chance to spot my party. For me, these are high priority for fixing.

(Maybe I should have been referring to Lawful and Chaotic players, rather than “honest” and other ones. Which is different from the Lawful or Chaotic characters they might be playing smile. Personally, I’m generally Lawful as a player even if my PC is Chaotic, and want my story to be realistic, but do enjoy exploring the more Chaotic possibilities of the game engine in some playthroughs.)


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"