Originally Posted by colinl8
Originally Posted by Vitani
... if the DM allows it than it's not breaking rules. [...] I, for one, love to hear how people get around difficult encounters, but I am a easy-level kind of player and I find BG3 EA to be impossibly difficult at times - so my voice might not carry as much weight around here wink

100%. I think the majority here are very serious (and that's totally okay!), but larian is like the goofy DM for people who are playing D&D for making a fun story where anything goes and silliness is rewarded. Again, that's *clearly* a minority position, but I'm definitely on team silly-creativity-and-absurd-problem-solving-is-fair-game
Only the problem solving here is not at all creative. And the game is not presented as Monty Python comedy style, so why are parts of gameplay like that?

Stealth cheesing - a normal gameplay tactic, just overpowered to the point of being completely broken
Stealing - obvious thing to do and just way too easy
Barrels and other explosives - a very obvious solution that's being shoved in the player's face since tutorial. The only surprise comes from the fact that the game lets you cheat in moving such heavy objects around and that even smart NPC's don't see an obvious bomb attack coming. So it just ends up being unrealistic and stupid in a game that's otherwise being presented as realistic and mature. It could actually be fun if you had to lure enemies into an ambush spot using Deception or Bard songs or something. Just teleporting barrels next to them and lighting them up is really dumb.

An example of an actually creative solution is using invisibility and snatching the Deep Gnomes runepowder while she's distracted so she can't blow it up. In combat the cheese tactics are not creative.