Well, Mass Effect, as well as Dragon age always use short scenes, which are linked together in a sequence. Hard to say if they were better. This was a simpler approach, but it is not really immersive and pulls out of the story, while definitely being easier to animate. And writing of romances did not look like a good part of Mass Effect for me. It was just a reward for a good relationship with a companion at the end of the story. It was lacking development (which is also lacking in bg3, but we have only the first act). Honestly, I can not remember a game where the development of a romance just does not end after the official start of a relationship.