Originally Posted by Maximuuus
And I'm sad that pushing ennemies, dipping weapon, jumping, sneaking, throwing (and other basic mechanics of BG3 and/or of other RPG/tactical turn based games) are so broken in this game.

I can't enjoy playing with 5 basic actions out of 10 because they are poorly designed / balanced.
Yeah I don’t think jump is mechanically a issue either. I would wish for shorten distance, but it would require too many redesigns map wise. I would be fine with less silly, quieter sound effect.

Dipping is mostly dumb (and so is healing potion splashing) but not that big of a deal. Potions more so, but it’s mostly how counterintuitive it is that annoys me.

Push/throw - yeah not well balanced.

Barrelmancy - eh, I think it requires enough of conscious player effort for it to not be an issue for me

Stealth though - it is less of a cheese tactics, and more of a half-baked system. It feels broken, in a buggy kind of way, even though I dont think it is. It’s like Larian had an idea what to do with it, implemented some systems, and then completely forgot about it.

Edit. And of course, there comes up tired argument that those issues are an issue only if player chooses to utilise it. That applies to dip and barrelmancy only. Others are core elements of gameplay that player will either have to work overtime to not use them, but even so you can’t avoid AI using them. That said push has been better in patch9 for me so far - I don’t know if they nerfed AI to play less optimally or if I was just lucky. The usual first push fest (goblin throne room) had suspiciously few push attempts made, and those that were made felt warranted. We will see how the push-hell in gromforge will go.

Last edited by Wormerine; 29/12/22 10:27 AM.