Originally Posted by GM4Him
At least if you're going to keep the stealth the way it is currently, make it so that the enemies move to try to find you if you start to attack them and shoot them. That way even if you are able to jump back into stealth during your turn as a bonus action, the enemy might still find you and battle with you.
This would be great along with combat stealth going back to rogue only, but less of a priority for me than fixing the stupid shove. Forced myself to give melee one more try, Lae'zel got shoved somewhere that shouldn't have happened and now she and my paladin both use crossbows (it was either that or quit in disgust.)


Originally Posted by The_Red_Queen
For example, I hardly ever try to sneak up on enemies and enter battle with any of my characters stealthed any more, because too often the enemies don’t spot my characters and I can just keep attacking without combat triggering, getting an unreasonable advantage that I don’t want.
I have found so far in this patch that the game is doing a much better job at bringing each character into initiative as soon as they have done their initial surprise attack. Haven't made it to Grymforge yet, but haven't had a single instance that I recall where I could constantly hit without being in combat.

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Well, when the enemies don’t spot one of my characters, that character gets unlucky with initiative, and then takes an unwarranted hammering before I can bring the rest of my party in!
The issue with fixing this in the current system is that stealth players in the single player mode will get screwed if all characters are forced to join the combat when one attacks. We would need them to add a proper pause function and ready attack before they even try to make everyone enter combat at the same time. Then those of us with multiple stealthy characters in the party can simply use TB with readied attacks and those who seem to have your issue would not have it.

I am curious though since several people have complained about one character getting beaten up, in what order are you attacking and how are you positioning? For the current party I am using, I attack with ranged rogue first so he can hide again, then with my more armoured character, then the others. Ranged characters are positioned at max range without disadvantage and separated if possible, more armoured characters are positioned a bit closer to the enemies, but just behind where I will put down an AoE spell. With my standard party of all ranged, I do the same but keep everyone at max distance and use more crowd control. Never had the problem with this strategy and wondering what I am doing differently.