You can do archery and dual wielding. But the best thing is to specialize. Start by making a Wood Elf. (Immune sleep , advantage against charms , +10 feet of moove , perception ) With 17 dexterity. Then you must choose to specialize in dual or archery.

Ranged: Begin Archery style. Go to Auntie Ethel and eat her hair for +1 dexterity. (18 dex) Then at level 4 take +2 dext to reach 20. At level 5 with proficiency, dexterity and your bow +1 and your combat style you have +11 on the attack (you will hit at everytime and more if you get blessing from priest or paladin). At level 8 take sharpshooter which reduces your attack by 5 but increases your damage by 10 if you hit. (you can take sharpshooter at lv 4 instead wich is very strong too). Each turn, use your hunter's mark bonus action, and then land 2 ranged attacks that do massive damage on every boss. (The only default is that all your damage is piercing, some enemies can be resistant to this).

Dual wielding: Begin dual wielding style. Go to Auntie Ethel and eat her hair for +1 dexterity. (18 dex) Then at level 4 take +2 dext to get to 20 or dual wielding feat to equip 2 rapiers. At level 5 you gain an extra attack. You can make 3 attacks at 1D8+4 damage and +1D6 if you have the hunter's mark (but this will cost you a bonus action and therefore the first turn you will have one less attack). In addition you will have to keep your concentration for the hunter's mark, face to face it is more difficult. (At lv 8 take +2 dex or dual wielding feat).

The ranged buid is stronger in my opinion in baldur gate 3. They haven't implemented sharpshooter yet but mods can do this.

Last edited by Oboro; 29/12/22 11:59 AM.