I do feel a combat Critical Miss more than a miss with a 2, given I don’t even get chance to apply my bonuses. But that’s not a bad thing, and I agree it doesn’t feel as consequential as a skill fail, given all being well I’ll get another opportunity to attack, whereas I only get a limited number of chances at skill checks. Perhaps only one, if I’m out of inspiration and it’s not one other companions can try!
In skill checks, it bugs me that the game doesn’t give any feedback about critical fails or successes which is extremely confusing to start with, particularly for players not familiar with D&D. If this is kept, then at the very least the same sort of feedback as we get in combat would be helpful, such as the text saying “Critical Fail” or “Critical Success” rather than just the normal “Fail” or “Success”. I do agree rolling a natural 20 isn’t that wow in early access, because there are hardly any checks that require more than 20, but presumably it could get more important as the game progresses.
As to whether they do keep skill crit fails/successes I think I might already have said that I’m slightly in favour as I perversely enjoy the element of peril and occasional pain, but am happy to revert to 5e if that’s the majority view.
Though I will say that yesterday I rolled a natural 1 for the first time and failed on the final line of dialogue when dealing with the injured mind flayer in the wrecked nautiloid. The results were quite fun to see, but only because I’d saved just before. There really should be an auto-save when approaching this encounter!