Originally Posted by Gray Ghost
In fairness, I don't think jumping is so much of an issue now. At least, I don't think it's really broken in combat terms. And dipping is just a really bizarre command that probably shouldn't exist anyway because it's just so bizarre and entirely ungrounded in...anything. I've never actually used it in any playthrough.

Originally Posted by Wormerine
Originally Posted by Maximuuus
And I'm sad that pushing ennemies, dipping weapon, jumping, sneaking, throwing (and other basic mechanics of BG3 and/or of other RPG/tactical turn based games) are so broken in this game.

I can't enjoy playing with 5 basic actions out of 10 because they are poorly designed / balanced.

Yeah I don’t think jump is mechanically a issue either. I would wish for shorten distance, but it would require too many redesigns map wise. I would be fine with less silly, quieter sound effect.

Dipping is mostly dumb (and so is healing potion splashing) but not that big of a deal. Potions more so, but it’s mostly how counterintuitive it is that annoys me.

Push/throw - yeah not well balanced.

Barrelmancy - eh, I think it requires enough of conscious player effort for it to not be an issue for me

Stealth though - it is less of a cheese tactics, and more of a half-baked system. It feels broken, in a buggy kind of way, even though I dont think it is. It’s like Larian had an idea what to do with it, implemented some systems, and then completely forgot about it.

Edit. And of course, there comes up tired argument that those issues are an issue only if player chooses to utilise it. That applies to dip and barrelmancy only. Others are core elements of gameplay that player will either have to work overtime to not use them, but even so you can’t avoid AI using them. That said push has been better in patch9 for me so far - I don’t know if they nerfed AI to play less optimally or if I was just lucky. The usual first push fest (goblin throne room) had suspiciously few push attempts made, and those that were made felt warranted. We will see how the push-hell in gromforge will go.


Jump is broken but not because it is a bonus action or because you can magically jump really far.
It is because a common jump + usual movement allow you to move further target than when you're not jumping.
When you try to optimize your movement, you have to jump a lot too often !
It just doesn't make sense and it is boring => Jump should consume the proper speed. You jump 3 meters, you can move 3 meters less => Not 1 or 2.

Dipping is not a big issue for now because I don't use it but what will happen at higher difficulty levels ? We'll probably have to use it very often to optimize and it suck because optimize dipping mean carrying a candle in your bag to dip your weapon. I like the idea of dipping a lot but the current mechanic is just cheap.

Barrelmancy is not a problem to me. As Wormerine said it require a lot of effort / creativity. I don't use them but neither did the AI so I really don't care. That's not part of the game if you don't want it to be part of the game.

Sneaking is completely broken currently and as cheap as dipping. You can't even use it in combats except if you want to cheat (to hide a character, to have a free advantage,...).

Last edited by Maximuuus; 29/12/22 01:40 PM.

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