[quote=FrostyFardragon]It's the class specific dialogues that lead me to suspect multiclassing will be axed. They feel quite - mutually exclusive.
If that happens, so again one of the most basic Baldur's Gate elements for me is not given
Multiclassing in the original Baldur's Gate games was based on 2nd edition rules, and therefore will inevitably be very very different in BG3, even if it is included.
I am already aware of that. I didn't say that it should be exactly the same as in the predecessors. According to the current rule system, I think it's even better, because you can add another x-any class from the first level up, the old system was rather limited to certain combos.
Mutliclassing in 5e is a half baked optional rule, the land of broken (mostly very underpowered) combos. One good reason for Larian to avoid it is it gives players without 5e system mastery a whole lot of trap options to fall into.
Avoiding multiclassing sounds more like a cop-out for not wanting to deal with it. I can only agree with that to a certain point. Sure, it's hard for newbies at first, but only at first. The BG series has always required a certain degree of self-reliance and learning ability. I also never played the DnD TT but learned the 5e rules as far as possible on my own via homepages like
http://dnd5e.wikidot.com/ There are dozens of helpful threads on the net to prepare. After all, you can use the waiting time for BG 3. Someone had also mentioned a respec possibility, so I don't see any difficulties here if one has made a mistake. And even without that, so what. No one will have a perfect playthrough from the very beginning.I guess we will have a level cap between 10-12. High end level 20 spells etc. pp will not exist yet. So I counter argue that it can be worth multiclassing especially in the capped level section. Multiclassing remains an essential game component of the BG series, not only in terms of gameplay, but also in terms of rp for me.