Originally Posted by MelivySilverRoot
Well, not everyone would even call Moonbeam OP. And Moonbeam seems to work as RAW in this case.

Well, perhaps my view was soured to some extent because the first time I used it was in the necromancer alchemist’s basement where something had gone wrong with the skeletons that had come out of the coffins and five of them had clustered around one coffin and got stuck. One Moonbeam and they were all dead in seconds. Admittedly that was an unusual case.

If it is RAW, then given that in general I argue that we should only diverge from RAW when there’s an exceedingly good reason, I guess I’ll have to try to keep an open mind and see if I still think it’s OP by the end of my playthrough.

Originally Posted by MelivySilverRoot
But Firebold is known to be OP. That being said, I heard that some damage spells do automatically hit the max amount of damage this patch? Could that be the case here and why it feels OP to some?

Yes, I’ve think I’ve seen this mentioned. Did someone say Fire Bolt is doing max damage on all critical hits? Not sure I’ve remembered that correctly, but Gale has managed far more 20 damage hits than I would expect. I’ve not seen anything obvious with other spells, but possibly it is affecting ones other than Fire Bolt.

EDIT I’ve just seen your edit to clarify you were talking about Fireball rather than Fire Bolt! Agreed, Fireball is OP but it feels as though that’s kind of the point of it, and given wizards are all about the magic whereas druids have other options it somehow seems fairer. Not sure I could make the argument stick, but Fireball bothers me less for some reason. Though again if it’s so OP that it becomes the only sensible option too often (as it probably did in BG1&2) then it probably should be tweaked. I’ve not used it enough yet to come to a settled view.

Last edited by The_Red_Queen; 29/12/22 04:37 PM.

"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"