Originally Posted by MelivySilverRoot
The way I see it, if they nerf Moonbeam, they should nerf Fireball. Both are OP in RAW form. Well, not everyone would even call Moonbeam OP, actually. But Fireball is known to be OP.

However, I don't want them to do that because...welll, these spells are fun ^^

And Moonbeam seems to work as RAW in this case.

Also, Moonbeam isn't that OP:
- it requires concentration
- it requires the target to do a Constitution saving throw to do its full damage (which creatures tend to frequently resist)
- it's a very small aoe
- it costs a full action to relocate

That being said, I heard that some damage spells do automatically hit the max amount of damage this patch? Could that be the case here and why it feels OP to some? Because that's wouldn't normal indeed 😅

Also, AI should be smart enough to try to get out of the aoe or try to stop the spell from happening.

Hmmm... 6d10 for moonbeam if upcast to level 3 vs 8d6 fireball one time...

I'm failing to see how moonbeam isn't OP in its current state. The issue with moonbeam is that it hits targets twice, once when cast on your turn and again on the targets turn. It should not do this. There's no way they don't fix it on release. It's brokenly OP.