High strength monsters like Minotaurs simply fly over obstacles like a 12m diameter Sleet Storm. That's exactly the type of enemy it should be useful against - slow down the scary melee brutes. Nope, they fly over.
That is true.
Hide/Stealth...
im very sure Larian is checking how we alpha their game, its what this phase is for after all... and the hiding or sight cone isnt the issue... the lacking part is the 360 sound, or memory of the targets... alot of these problems can be fixed, with simple AI changes...
The issue is inherited from D:OS1&2 so it’s a third game Larian ships with similar “stealth” system.
Additional AI behaviours can address some issues, but not walking behind an enemy, hiding, and hitting with advantage as enemy won’t able to react - it is just a more elaborate version of bonus action jump+disengage behind target and attack with advantage that we have in early builds.
I still think changes to rules would be simpler and better option, then coding AI responses to respond to cheese. AI is difficult and prone to errors. Good ruleset tend to be more reliable. It also doesn’t address the other issue I have, that at the moment stealth is player dependant, not character dependant. In an RPG it is our characters that should succeed or fail in tasks, not the players.