Combat log needs to be more robust and complete, but the battle cam and battle AI need work too - the view point should shift and settle into its position before any action for that shift takes place (as in, it should move to the goblin whose turn is starting, and only once the camera has moved and settled, should the goblin begin to take their turn), and free cam control should take priority over these automated jumps, so that when you're in free cam movement, these automatic jumps are disabled and don't repeatedly tug your camera away while you're trying to look at something else - this is, ultimately, just a coding priority issue, and should be straight forward to fix... the only reason I can see why it hasn't been is that Larian aren't considering it a priority, or worse, don't consider it an issue.