Originally Posted by snowram
Originally Posted by Doomdrake
I do not see a reason to change anything with the current Wildshapes available to Moon Druids. They gain new and exclusive Wildshape options at LVL 6, 8, 9, 10 and 12. We have not yet seen what Larian will implement at those levels, so I feel we can't really complain about what we have so far.

Also EVERY DRUID will be able to Wildshape into the bear at LVL 8, but at this level you are better off as a caster unless you are a Moon Druid anyway.
The main issue is that from level 2 to 6, the moon druid progression is terribly flat. All the other (sub) classes progression is linear but somehow this one has to suffer through 4 levels where they start as good and end up as either a subpar land druid or a mediocre fighter. This is both not fun and unbalanced.

This is exactly it and what I'm trying to suggest we solve. It's frustrating when people say "Just wait till 6". Difficulty settings will be added to this game. Moon druids are going to struggle more than other subclasses when they are. Moon druids really seem to be lacking identity.

Aside from wildshape as a BA (which is great in most cases), the Polar Bear is at best, a side grade to other wildshapes. It's damage is awful, taunting has no synergy with the Druid who is likely concentrating a spell, and it's only real use is as a meat shield. It's shoe horned into a light tank role. This would be fine, if Moon druids were given a melee damage alternative. But we weren't. Land druids have access to the most damaging wildshapes, and their damage isn't even impressive. Just no real reason to choose Moon over Land, in my opinion.