Originally Posted by Doomdrake
Since I spent 750+ hours playing a Moond Druid in Tabletop, spent 1000+ hours DMing Tabletop, and spent around 300+ hours watching playthroughs of each new BG3 patch I think I have all the relevant information that I need. Like special weapon attacks and dipping being bad homebrew additions, and items and feats favoring fighter-like classes - which I already mentioned in my last post, but maybe you did not see it.

Whether they are good or bad additions is irrelevant. They're in the game. This is about buffing moon druid wildshaping so our subclass feature isn't substantially underpowered. In the current state of the game, the most viable playstyle for a moon druid is to not wildshape at all so you can use your concentration spells.