Currently I think the game really doesn't want to set you up to failure. This is why you can always resort to taking a long rest everywhere or just leave get stronger by getting more items and levels if you really want to.
I could see them implementing difficulty levels where on a higher difficulty you do get locked into a part of the game and have to get through it without abusing long rests, rests costing more in general, have higher checks for stealing so you can't generate infinite amount of money, scrolls and supplies, npcs using more consumables etc.
We only have act 1 right now but it is fairly easy to solo the game even if you don't abuse long rests or scrolls more than you are "intended" to have. With a party of 4 you just steamroll everything even if you only take a couple of long rests the entire game, which is fine I guess but would love some really tough fights that require preparation and tactics to succeed.

Last edited by EldritchBlastEnj; 31/12/22 02:21 AM.