So here is exactly how jump works in the game currently.

- All characters seems to be able to jump 5m.
- The distance they can jump is 5m + their strenght modifier if positive
- The movement cost is always 3m

=> Gale with his -1 modifier can jump 5m (5 + 0). Jumping 5m cost 3m so it gives him 2 meters of extra move.
=> Shadowheart with her +1 modifier can jump 6m (5 + 1). Jumping 6m cost 3m so it gives her 3 meters of extra move.
=> My 18 strength character with his +4 modifier can jump 9m (5 + 4). Jumping 9m cost 3m so it gives him 6m of extra move.

Characters are not penalized if their modifier is negative. Everyone have a minimum of +2 meters of extra move.
Of course the higher is your strenght modifier, the higher is the extra move granted by jumping.

Fortunately (at least for me), it is quite easy to edit the jump so that it consumes the proper distance.


Originally Posted by Flooter
It feels like the AI plays around Gale’s move+attack range radius, consistently hanging 70 feet away from him. Hence, jump isn’t just 2 feet of extra movement, it’s the exact right amount of movement to get into spell range.

If you are right, I guess I'll have a very pleasant time playing the game with the proper jump distance. I'd have to strategize a lot more to be able to attack them.
Or maybe it's going to make longbow and heavy crossbow even more appealing when I'll have edited their range (range in DnD are too big for BG3 but I plan to keep the proportions between weapons as much as possible).

Can't wait to try this smile

Last edited by Maximuuus; 31/12/22 01:01 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus