REPEAT MODE ON : In my opinion the problem is not that you can rest very often but that there aren't any risks at resting.

Allowing players to rest as much as they want seems pretty ok to me. With such a "semi open world" it would be nearly impossible to limit the number of rests so it is "balanced". Some of us previously suggested that only supply bag could allow resting... but I'm only using them and I can mostly rest as will. Solution would be to limit them, but what if players are stuck and HAVE to rest ? Should they search the whole map to find a supply bag ? Should they buy one ? But if they can buy one there's not limitations but only a few more steps to rest at will.

The real problem in my opinion is that the resting system don't encourage AT ALL ressources management / ressources economy.
=> We use and replenish all our ressources at will.

With possible encounters/events when you rest, we would still have to define our own "when" but we will all have to think about our ressources.
=> We use and replenish all our ressources at will, but we never know when we may need our last spellslots.

This in my opinion would be enough to create A VERY different experience.
Resting would not only be a matter of food (it really isn't) but would become a matter of ressource management !

Players that are already resting after every combats could still do it. At worst they'll start the next day with a few less ressources / HP.
Players like me that are already resting as less as possible would probably rest a bit more often. Which does not seem really bad due to story / companions elements.

Last edited by Maximuuus; 31/12/22 02:10 PM.

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