However, a number of key people that worked at Obsidian back then for the open world of NV aren't there anymore so it's not guaranteed. What I've seen of The Outer Worlds is in parts pretty shallow in comparison too (there's literally quests where all you do is following a marker like a hundred yards, finished -- and the game isn't even open world as such). Elden Ring has shown and proven that you don't need quests that sort of solve themselves like that, and it's one of my biggest bugbears in games.
Still curious about more info. And: Pentiment (made by a much smaller team) more recent made for an interesting narrative experience. I'd like to see a proper conclusion to the main PoE series too one day though. I guess if that ever comes to pass, it won't be quite as "experimental" as Deadfire though. I thought the naval theme, including the ship exploration, made for a nice change of pace compared to your average "BG clone". However, apparently, that did not sit well with everybody. And due to the (for them) disappointing commercial reception to Deadfire at launch, if PoE3 ever comes to pass, they will likely by default revert to a less "risky" setting again.