For what it worth, there is something about the identify spell in the game's code.
I guess the system as a whole is not implemented (yet?) but there is an icon, there is a spell description and so on.
I really like having to identify magical items in DnD games. It makes the break in towns/villages you have during your adventures appealing.
I like spending time in towns or villages to take/end quests, sell my stuff, identify and equip new items, buy ammunitions or new equipments and so on.
But I'm not sure how it would work in BG3 considering that :
- there are currently a ton of magical items
- there aren't any ritual spells
- having breaks that last for more than a few seconds does not seem to be an objective (don't need to buy ammunition, not so many things to buy because merchants have less magical items than goblins, not so many quests, don't need to be at camp to prepare your spells,...).
Last edited by Maximuuus; 02/01/23 12:02 AM.