This one particular quest has several problems with it. It needs to be tested thoroughly.
The response time of my characters to assist the man trapped is problematic. The man is overwhelmed with fire far too quickly, if I take down the second door completely.
If I damage the second door, I can talk to him, but the body of my character is right next to him - which is utterly stupid. To access him completely, I have to take the second door down, but then the fire overwhelms him far too quickly.
Another broken door behind the man is non functional, meaning I cannot break it down. Yet, when I come back later, the rear door is then active and I am able to break it down. I know what happens when I open the first door, which I never do.
After, eight or nine loads, I finally manage to rescue him, but my characters have to respond instantly to accomplish this. Sometimes the man runs to the corner of the room, and not out of it, and of course burns alive.