hi, went through patch 9 and i gotta say - Larian thank you for reaction system! it is pretty good(but there are some flaws still)

now, to my topic. i think that the best way to know when your gameplay is somewhat smooth is when your player feels comfortable with the controls and the controls itself feel intuitive. also, i think that controls feel more intuitive when you do less unnecessary clicks. here's the list:

1. Dash - why you need to double click it? you can do it only on yourself. my idea for release - you click "dash" and then just move away without another click
2. Disengage - same as dash action. it would be better if we could disengage and move instantly
3. Spirit guardians-type spells(when you can cast it only on yourself, but you click twice for some reason) - that is most annoying. it reaaly slowes battles because you make unnecessary clicks every round
4. Jump - jump should be automatic. at least during exploration. it breaks the flow of exploring a lot, when you expiriencing this "oh i need to jump over the bridge. i click jump, i click the direction and after 0.5 seconds the animation starts" things
5. Sneak attack(current implementation actually breaks some mechanics) - why i can't sneak attack using fire arrow for example? oh, i explain why - sneak attack is not a passive "when condition is met" bonus to attack, it is like a spell. and it breaks a lot of things because of that. how spells like "booming blade" or "greenflame blade" will work if you can't sneak attack with them(assuming that they will be added)? it is the bread and butter for arcane tricksters. Larian please fix that
6. Ilithid checks - there is no point to go throught check UI, when you use ilithid power, because the difficulty is always 0(or -1)

It sounds like minor things, but it isn't. with these fixes the game will be way smoother than it is now without the unnecessary slowness

Last edited by mercurial_ann; 04/01/23 12:10 AM.

add hexblade warlock, pls