I get the feeling Larian hates anything that makes the Druid fun. At this rate, a ranger's summon will be stronger than a whole ass druid. Unless druids suddenly become super OP at late level... which I don't really doubt either.
As is, flameblade keeps disappearing for no reason. Moonbeam isn't consistently damaging enemies unless they stand still. It eats my whole turn to get an average 10.5 damage at level 4. Compare to at least 21 pre patch. You can get around it by attacking ranged enemies only, but that bug is FOUL.
Enemies suddenly pretty much always pass the ensnaring vine check after patch 9, making it useless. At level 5, wildshape is weak, low hp and has no ranged options. Aside from that lightning spell at level 5, damage options are nonexistent.
I think it's bad luck, but my Druid is also almost always failing every attribute check possible. /Especially/ what she's specialized for. Unlike my paladins, who are suddenly masters of the arcane, history and nature. Those "karmic dice" are iffy. I have yet to get the opportunity to play and turn them off. I swear that druid was hit more often at 19 AC than the paladins at as low as 14.
Enemies resist thunderwave somewhat more, too, unless it's the giant fucking spider queen and Astarion holding a scroll. Don't throw spider queens onto paladins, it does weird poison damage.