Originally Posted by Wormerine
Originally Posted by Ixal
Are people still believing any of that will get changed? We are half a year from release and those issues existed from right when EA started.
Well, I didn’t expect them to fix reactions either, so there is still hope. And better stealth would require tweaks to ruleset, not new UI or mechanics (I don’t think so, at least). Stealth specifically goes beyond being cheesable and is just an unwieldy mechanic, so I believe that some improvements need to happen.

Yes, exactly. I may be extremely doubtful that we’ll see a significant overhaul of the game’s handling of real-time vs pause, though you never know, but stealth could be made much more satisfying to use in the game, if not perfect, with what feel like some relatively minor tweaks to existing functionality.

Just (a) making perception/stealth checks 360 degrees when close to an NPC, (b) making hide an action (with a cunning action for rogues), and (c) having all enemies and allies within a reasonable distance roll for initiative and join combat when it starts, even if they’re hidden, would I think go a long way to making stealth usable in combat for those of us not actively trying to cheese it, even if no other change were made. Okay, (c) in particular could have some bad unintended consequences if the characters to be brought into combat weren’t carefully defined, but I don’t think that’s insurmountable or would require huge changes to what the game already does.

(Though if hide is made an action I’m going to put in a request for a cloak of camouflage or similar, equivalent to the boots of speed, that could give one other character hide as a BA! I do think hide as an action is a necessary change, but would love the option of hide as a BA for my sneaky rangers before they get Vanish at level 14, which we probably won’t even get to. I don’t think it would break balance too badly if an item like that wasn’t found until, say, most characters were likely to be level 6 or higher, and it would anyway involve sacrificing the potential benefits of another item that might go in the same slot.)


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"